Exploring Encounter Theory: How to Craft RPG Adventures
Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure...
View ArticleSo You Want to Write an Asian Campaign Setting (Part 1: Historical China)
I have been incredibly vocal on my social media accounts about the importance of involving Asian creators in the writing, artistic, and editorial processes behind Asian campaign settings. While hiring...
View ArticleDon’t Doubt Your Gaming Group
Booing the Bards by Steve Stark – Dreamchaser RPG When do you game? Is it a weekly thing? Does the date and time change, or is it consistent, like some kind of gaming pact? Holiday Traffic The holidays...
View Article7+ Fast, Free Papercrafts to Surprise Your Players
If you’re just here for the links, here they are. These are all available through DriveThruRPG because I’m lazy, and it’s really easy to find free models on there. If you click on any of these...
View ArticleA Block Tower With Benefits
Pete’s Deadbeat Dark Comedy Block Tower RPG launches on Kickstarter 9/29/2020 at 10am CST! How do you run better games? You deliver more immersive stories. The Recipe Rising Tension Invoking a...
View ArticleActually, It’s Gamenstein’s Monster: Ideas to Stitch Together Into Your Own...
It’s only a Gamenstein if it’s from the Gamenstein region of your FLGS. Otherwise it’s just sparkling overdone joke. Any given game that you pick up off a shelf (or grab from itch.io) is an experience,...
View ArticleThe Power of Cliché: Why Being Original Isn’t as Important as Being Interesting
If you’ve written more than a sentence about this castle, it’s probably too much. I’m currently running not one, but two experimental campaigns on weekends in Roll20; the experimental question is “how...
View ArticleHow to Do Bad Things and Get Away with It: Advice for the Contrary Game...
Sometimes, ignoring advice isn’t the best approach. Put away the ski mask, you absolute sociopath. This is about doing bad things in gaming, and what you do on your own time is between you and your...
View ArticleFailing Forward: How to Make Failure Interesting In RPGs
Pictured: the aftermath of stepping on a D4. Powered by the Apocalypse (PbtA) games have changed the landscape in a lot of very positive ways, but the one that has resonated most at my table – even...
View ArticleTabletop RPGs: Miniatures or Not?
Some people love using miniatures in tabletop RPGs like Dungeons and Dragons because they provide a visual representation of where things are on the table. Others dislike them because they can take up...
View Article